One shared galaxy, built in the open. Here's what you can command today — and the course we're charting from here.
Settle planets, mine their ore, and terraform hostile worlds to hold back deadly climates before your colonists die off.
Build warships — corvettes, cruisers and battleships in a rock-paper-scissors matchup — and group them into named task forces you split, rename and command as one. Hunt pirate dens with round-by-round battle reports.
Load minerals and fuel into your ships' cargo holds and run supply between your worlds.
Thousands of procedurally-generated systems and worlds any commander can claim. Scout rivals and strike their fleets and colonies.
Five branches of technology that unlock in real time — the more laboratories you build, the faster you reach the frontier.
A cinematic colony view with your ships rendered in orbit, plus mail, friends, alliances, and live galaxy chat.
Build orbital defense platforms so your colonies fend off pirate raids on their own, with a live Defense readout on every world.
An engineering branch grows the tech tree toward the shipyard: reactor and power lines, weapon and engine families, and a munitions economy that feeds the systems below.
Design your own vessels. Choose a hull, then fit its slots with weapons, shields, armor, engines, and cargo — and see it built and rendered in 3D. Today's ships become the starting blueprints.
One ever-expanding shared galaxy for everyone. Capture rival colonies instead of only razing them, fight battles that resolve even while you're offline, and push into a frontier that never ends.
Distinct species with their own strengths, looks, and playstyles.
Non-aggression pacts, shared vision, and trade deals — plus the reputation you earn.
Chart anomalies and refine exotic materials found only at the edges.
Trade hubs and player-driven markets to move goods across the galaxy.
Cyclical ages with an end-of-age reckoning and ladders to climb.
A dedicated desktop client, so SpaceCiv lives on your Steam shelf.
Deeper research → ship designer → the living galaxy
A roadmap, not a contract — priorities shift as we learn what makes the galaxy fun.