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EARLY ACCESS · VERSION 0.1.0.0

Versions read Expansion.Season.Major.Minor — a bigger number to the left means a bigger change.

v0.1.0.0 Season 2026-07-05

Season 1: a reborn galaxy & hostile worlds

  • Season 1 has begun — the galaxy has been reborn. Every empire starts fresh in a brand-new procedurally-generated galaxy.
  • Hostile worlds are yours to conquer: settle scorching or frozen planets, then build climate control — Thermal Regulators and Atmosphere Heaters — to hold back the deadly temperatures before your colonists die off.
  • Terraform a hostile world up the habitability ladder (hostile → marginal → good) with the new Terraforming Array, unlocking a far larger population — but it never cools the planet, so the climate gear stays essential.
  • A double-edged catch: the more extreme a world's temperature, the richer its ore — but the faster your people die. Run a world hot to strip rich veins before it collapses, or cool it to grow a stable colony. Your call, per world.
  • New commanders get a guided tutorial through their first buildings, research, ship, and jump to the stars — skippable, and replayable from the Guide.
  • Smoother navigation: scroll to zoom straight from a colony out to its system and the galaxy, and back in onto a planet.
  • Fixes: the System Map opens the system you're actually in (not always home); mined-out deposits keep trickling instead of stopping; planets spread naturally around their orbits; auto-governed colonies respect building limits; and you can build shipyards on new colonies.
v0.0.6.0 Major 2026-07-05

Player-vs-player: the galaxy is contested

  • Player-vs-player is live — send fleets to strike rival fleets and assault enemy colonies across the shared galaxy.
  • Colony assault: defeat a colony's defenders to raze it, freeing the world and claiming salvage from the wreckage.
  • New empires are shielded — you can't be attacked for your first days, or near your home system.
  • Both sides get a round-by-round battle replay, and you're warned when your fleets or colonies come under attack.
  • A more alive galaxy — rival fleets now glide in real time with visible headings, and battles resolve on schedule even while you're away.
  • Anti-grief limits stop attacks from being spammed at a single target.
  • Contested settlement: if another empire claims a world first, your colony ship is returned instead of lost.
v0.0.5.0 Major 2026-07-05

Early access & galaxy fleet command

  • Early access is live — create an account and start commanding an empire.
  • Command whole fleets from the galaxy map: select a named fleet and send it to another star, or anywhere in open space — every ship travels together.
  • Incoming pirate raids now show in the solar-system view too, warping in toward the colony they're targeting (not just on the galaxy map).
v0.0.4.2 Minor 2026-07-05

Fleet movement & performance fixes

  • Fixed interstellar fleets that looked frozen mid-warp in the solar-system view.
  • Fixed fleets jumping to the wrong spot when re-routed in flight, and ships that stacked invisibly on top of each other.
  • Fixed "fleet has no system" / "no ships" errors when redirecting a fleet between stars.
  • Fixed an in-system-moving fleet showing at a bogus location on the galaxy map.
  • New players get a more reliable, collision-free starting system.
  • Returning after time away no longer causes a slow catch-up — the game fast-forwards efficiently.
v0.0.4.1 Minor 2026-07-04

"What's new" badge

  • The settings cog now shows a dot when the game has updated to a version you haven't seen yet — open settings to catch up on what changed.
v0.0.4.0 Major 2026-07-04

Worlds & the new-player experience

  • Two new habitability tiers above "good" — Great ("Prime") and Excellent ("Ideal") — rare, lush worlds with much higher population ceilings.
  • Planet size now shows on the system map: bigger worlds are drawn bigger.
  • Solar systems now hold 1–6 planets (was 1–4), so systems are richer to explore.
  • New players are seated in a friendly starter system — two decent worlds plus a third — generated and saved just for them.
  • Settings redesigned as a vertical menu with a slide-out panel, and a new "How to play" Guide.
v0.0.3.0 Major 2026-07-04

The shared galaxy

  • Every commander now explores one shared, persistent galaxy with global planet ownership.
  • You can see other empires' colonies and detect their fleets when they cross your scanners.
  • Press F anywhere in-game to send feedback.
v0.0.2.0 Major 2026-07-03

Procedural galaxy & exploration

  • A galaxy of thousands of procedurally-generated star systems to chart.
  • Scanners reveal nearby systems; send scouts to survey worlds and colony ships to settle them.
  • Pirate raids warp toward your colonies — your scanner warns you in time to defend.
v0.0.1.0 Major 2026-07-02

Fleets & combat depth

  • Persistent, named fleets: box-select ships and press G to merge them into a fleet you command as one.
  • Round-by-round battle replays with hull and shield tracking.
  • Fleet-wide refuel, spare-gas reserves, and a Repair Bay to fix battle damage.
  • Planet size now matters — it drives population, building slots, and ore reserves.
© 2026 SPACECIV